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<li class="navelem"><a class="el" href="namespacewblut.html">wblut</a></li><li class="navelem"><a class="el" href="namespacewblut_1_1processing.html">processing</a></li><li class="navelem"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">WB_Render2D</a></li>  </ul>
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<div class="title">wblut.processing.WB_Render2D Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html#af5e8886b74f3fb1e0d6d4e43b355b7ba">color</a>(final int r, final int g, final int b)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html">wblut.processing.WB_Processing</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a5087d1d1a6cc087c9eb9e747a0970318">drawCircle2D</a>(final WB_Circle C)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a7fa4c485a1a9fa511286d8a26a9c5f35">drawLine2D</a>(final WB_Line L, final double d)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a0a1d4835408ffe21984f185baaa06050">drawPoint2D</a>(final WB_Coord p)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a580b9bd7cfb9ab1621f9d3193362319a">drawPoint2D</a>(final WB_Coord p, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#ae0e88e05484ab7b7cd09caed6f1200e5">drawPoint2D</a>(final Collection&lt;?extends WB_Coord &gt; points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a316305b9fed73c2135d7127caf50cd6f">drawPoint2D</a>(final WB_Coord[] points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a6af8f08958548bfac6c4b8a588ef6bd9">drawPoint2D</a>(final Collection&lt;?extends WB_Coord &gt; points, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a04611500d4aca9d3a8d9a9a96f81d0a3">drawPoint2D</a>(final WB_Coord[] points, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a6eb1da1317d047601e55455fc0375e4f">drawPoints2D</a>(final Collection&lt;?extends WB_Coord &gt; points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a61a3d0671ad1e2d8993e09f61507197c">drawPoints2D</a>(final WB_Coord[] points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#ae0805167082681d196ed8584d47ec170">drawPoints2D</a>(final Collection&lt;?extends WB_Coord &gt; points, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a2e7f7219bca74772f67b625693bcc09d">drawPoints2D</a>(final WB_Coord[] points, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a5612d61b83a5daa22b2bda490cfdeaa0">drawPolygon2D</a>(final WB_Polygon P)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#aede3bc743c766739fbfd814a8138b860">drawPolygonEdges2D</a>(final WB_Polygon P)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a9721a03e1082ea8f3725e4d6d017fd6c">drawPolyLine2D</a>(final WB_PolyLine P)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a3759d66b38103734b9aad70ea6d7b929">drawRay2D</a>(final WB_Ray R, final double d)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a599948699235e943005836a711662f99">drawRing2D</a>(final WB_Ring P)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a8b37783a421a6681ae1bea97e3fba012">drawSegment2D</a>(final WB_Coord p, final WB_Coord q)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a65c851e68bbb79507d4e36195ca07e25">drawSegment2D</a>(final Collection&lt;?extends WB_Segment &gt; segments)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#adaf62c8d7c3c861745e1ef2ae6f07ffe">drawSegment2D</a>(final WB_Segment segment)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a344902d7e5e3b3215bdbb101ff190d8d">drawSegment2D</a>(final WB_Segment[] segments)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a311dc28dc566cc92cec89a40aee9633b">drawTriangle2D</a>(final WB_Triangle T)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#af5ce96ae1c51a025a2783ab2dd065969">drawTriangle2D</a>(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#ad1f13453ddf61452cc048c3838f7d2bc">drawTriangle2D</a>(final int[] tri, final List&lt;?extends WB_Coord &gt; points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#aa771324576bb51645bdc0eff77ba1882">drawTriangle2D</a>(final int[] tri, final WB_Coord[] points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a07e89d42b39fdf971e7526c47b999d2d">drawTriangle2D</a>(final Collection&lt;?extends WB_Triangle &gt; triangles)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a72b1bbaca5d193f11fb207250e0e4520">drawTriangle2D</a>(final WB_Triangle[] triangles)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a6d57cf2b61a7e35e7640b72bdb55204d">drawTriangle2DEdges</a>(final Collection&lt;?extends WB_Triangle &gt; triangles)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a6381dc50a892ef42ec287a5a347b3273">drawTriangle2DEdges</a>(final WB_Triangle triangle)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a25b5cc22d996d35cab4978870164d17f">drawTriangle2DEdges</a>(final WB_Triangle[] triangles)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#ad3d2d0835a7b3bb48d13e4abbe32689c">drawTriangulation2D</a>(final WB_Triangulation2D tri, final List&lt;?extends WB_Coord &gt; points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#af71e2acaf46e6386cb45f58ba6392318">drawTriangulation2D</a>(final WB_Triangulation2D tri, final WB_Coord[] points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#af940ec70537fdb9af27be24246f880f2">drawTriangulationEdges2D</a>(final WB_Triangulation2D tri, final List&lt;?extends WB_Coord &gt; points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a9be99fafcf17a4c0addb0ec53a1e4a8e">drawTriangulationEdges2D</a>(final WB_Triangulation2D tri, final WB_Coord[] points)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a66f8eebe2d81ed28873de4f81be7f4f9">drawVector2D</a>(final WB_Coord p, final WB_Coord v, final double r)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html#a5924743ba8cb22b49f6f56ae53fc38d5">home</a></td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html">wblut.processing.WB_Processing</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#aeaffa99630ebcba48d84fb92f90f12bc">line2D</a>(final WB_Coord p, final WB_Coord q)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#aeb7b5539f1a7c54259a50da7b6d8ce96">translate2D</a>(final WB_Coord p)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a9dcfd4ec3e3d7601f98abea11fb47b05">vertex2D</a>(final WB_Coord p)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html#a8abdd349c5967e6866534032e3bdc2b8">WB_Processing</a>()</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html">wblut.processing.WB_Processing</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html#ae68158e37448eec9b683b802e866aeb5">WB_Processing</a>(final PApplet home)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html">wblut.processing.WB_Processing</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html#ae5a9d984bc15bb18d28e817fcc4a91a1">WB_Processing</a>(final PGraphics home)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___processing.html">wblut.processing.WB_Processing</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a8e30f94ca50cd9f8ddbdd9935b36d107">WB_Render2D</a>()</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a2cd3df47d2071100ad9442f535a7b4be">WB_Render2D</a>(final PApplet home)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html#a0395b9223c266d71ddad663ffa74bae0">WB_Render2D</a>(final PGraphics home)</td><td class="entry"><a class="el" href="classwblut_1_1processing_1_1_w_b___render2_d.html">wblut.processing.WB_Render2D</a></td><td class="entry"></td></tr>
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